17 Apr
Numbers Progressive Method

Posted by BloomingKids Software in Education | April 17, 2016 | 0 Comments

Apk file size: 26.0 MB

Progressive Method” is designed to introduce the numbers to the student one by one. This method allows the student to master the numbers gradually.

Settings
Prompt
When this box is checked, the correct number turns green. Under test mode this option is turned off.
Command Text
A small number appears at the bottom of the screen. It tells the student which number to identify.
Distracter
A “distracter” here means an incorrect choice.
Number
When this is selected, distracters are all numbers.

Non-number
If this option is selected, distracters are not numbers but some other items.

Mixed
Distracters are either numbers or non-numbers.

Selection
The first number (1) is the default. Any number can be selected from the list shown under “Selection”.

Set Selection

Selection 1 to 20
Selection 21 to 40
Selection 41 to 60
Selection 61 to 80
Selection 81 to 100

This “Progressive Method” runs through 7 stages:

Stage 1 Introduction. The selected number moves from the left side to the center of the screen and a character points to the number and pronounces the name of the number. This continues until the student clicks the “>>” button to move to the next stage.

Stage 2 Single Number. In Stage 2, the student is asked to find the number introduced in Stage 1.

Stage 3 One Distracter. The number introduced in Stage 1 and another item as distracter are shown and the student is asked to find the number. When the student clicks on the correct number, the next “find” question comes up. As long as the student clicks on the correct number, he/she stays in Stage 3.

Stage 4 Two Distracters. In Stage 4, the number introduced in Stage 1 and two other items as distracters are shown on the screen and the student is asked to find the number introduced in Stage 1. As long as the student clicks on the correct number, the student remains in Stage 4. When the student clicks on a wrong number, he/she is taken back to Stage 1. The student can move forward by clicking “>>” button.

Stage 5 Three Distracters. The number is shown with three other items as distracters. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.

Stage 6 Combinations. The number that the student identified in Stages 1 through 5 will appear as a distracter or as the number to be identified. Another number (which the student learned earlier) will also appear as a distracter or as the number to be identified. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.

Stage 7 This is the last stage. In this Stage, the student is asked to identify all the numbers he/she has learned so far. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.

When the student clicks on the “>>” button, the program introduces the next number in the list.

At any time the student can move backward by clicking the “<<” button when the button is visible.

Training
When this is selected, the program can be used to train the student.

Test
Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.

Report
This displays results of the “Test”. The report Holds Only 20 Records.

Grade On/Off: If it is on, app will monitor correct and wrong responses by the student

Correct Answer: When a student response to a question with correct answer

Wrong Answer: When a student response to a question with wrong answer

Number of Total Attempt: Number of times a student tried to answer questions in the app.

Bar Chart: Represents the student's performance graphically.

Detail Report: Test results including the grade. Object identified distracter and time taken to finish the test.

Print: This will print the grade or data on the screen.

Clear Data: This button erase all the data that was stored and free up the memory that data was occupying.